Even large studios struggle with recruitment. The best solution is often to train your own employees, but that means sacrificing valuable time of your best developers and artist. 3D art and amination or development seem to be the fields with lack of recruits to fill studio positions.
We provide custom made courses that outsource intra-company education. We will train your junior and medior colleagues to become more proficient and accelerate their growth. In this way, you will be able to continue work on projects while boosting your overal capacity.
We are currently working on training programs for:
Our educators helped QA teams from KOCH to get detailed insight into the game development so that their testers would make better testing plans and understand the creative process in general and in this way help them to produce better quality of the final products
Keen Software House is about to start work on a new game with strong narrative elements so we are preparing workshops focused on that field to deepen the writing skills of their people.
Perun Creative struggles with lack of experienced people focused on 3D. They are becoming popular very quickly with their very successful HOBO: Tough Life, we are working on helping their artists get to a new level.
First, we set up a meeting with you to identify your particular requirements. This might be an insight to other gamedev areas, optimizing pipelines, narrative design workshops, professional growth coaching and more.
Then we tap a pool of our lecturers and affiliates to see who would be the best match to educate your staff. If we do not yet work with a person you need, we will find them.
Then we discuss particulars of the curriculum design with your staff. At this point we are binded by NDA so everyone is able to talk openly. We need as much details as possible about those to be educated, their needs, experiences, expectations. This phase is crucial for the efficiency of our courses and needs time and resources.
Afterwards we finalize course design, agree on deliverables (videos, slides, materials) and the way to measure success and KPI.
Then we teach or lead workshops. Easy? Not really. Doable? Perfectly!
Martin Boháč (at GamesCom)
+420 739 023 023
Martin Vaňo (CEO)
+420 777 994 787
If you want to hear more visit us at the
Czech booth at Hall 0.4.1 | Stand C021g